

You need to drag and drop the components that is it and which you want to grow your sport. Its a few elements that will make it simple for you to begin your job even if you know nothing about programming and an interface. It can be a beginning point for sports fans that want to make the transition.

It only looks smooth when i enable texture interpolation.Using our automated growth environment drag and drop, youll get your set up and running without having to write any code The built-in language (GML) of GameMaker lets you learn how to program as you progress, rather than diving into the deep end of programming. I have a smoke-line-texture that i transform with a shader to make it feel real, (this warps the smoke), but the lines are all very pixelly - it looks the same in 0 antialias as it does on 8x antialias.

Note: I feel like the anti-alias changes do nothing. It ends up with textures still being pixely. This isn't optimal for my game initialisation code - it loads the users' preferences, and calls display_reset() and calls texture_set_interpolation() afterwards. When i immediately call texture_set_interpolation after the display_reset() it still doesn't work - i'll have to wait a few steps before i can enable it and it removes the pixely lines. It seems like display_reset() also resets the texture interpolation setting.Ĭan someone explain to me what happens internally when you mix texture_set_interpolation and display_reset? The docs tell me nothing, yet when i have interpolation enabled and switch on 8x AA, my sprite lines get pixely again.
